Fallout: Cascadia

The Order of Goodwill
The Order of Goodwill is the loyalist society founded by the King of the Emerald City. Led by the so-called Philosopher King, the Order of Goodwill consists of many different peoples but chief among them high-ranking military men, professors, economists, businessmen and more. They are the main loyalist faction in the political situation in the wasteland.

Its faction leader is Stephen Laurier, Sovereign of the Emerald City.

The Concord of the Faith
The Concord is an organization of the various religious establishments in the Emerald City. Although not wholly supportive of all the King's policies or character, the concord recognizes that his deposition would bring far more harm than good and as such, remain a largely loyalist force in the city. The concord, because of their desire for outreach and conversion to their faith, are a widely-known faction across the wasteland with an equal share of admirers and detractors. Although not officially a political faction, they influence the denizens of the wasteland enough that they are considered a pivotal part of the faction conflict in the area.

Peoples' Front for the Liberation of Man
The Peoples' Front for the Liberation of Man, or PFLM for short, is an underground communist organization based primarily in the Overgrowth. Being a communist organization, it is significantly influenced by the various scraps of communist material scavenged around the Emerald City and the surrounding wasteland. Officially, they are a banned organization because of their attempts to organize revolts against the Emerald Throne, but they continue to operate in secret around the outskirts of the city and

Skills

 * Barter: The primary focus of barter is affecting the amount of currency each shop has and the value of the items one buys and sells. However, the secondary focus of barter is to be able to establish trade agreements between partners (like a shop and a gun manufacturer for instance) or drum up support for your faction or policy through explaining the intricate economic benefits (rather than persuading them through morality or deceiving them with false promises).
 * Firearms: Main combat skill that judges ones general effectiveness with firearms, a combination of the old Guns and Energy Weapons skills. However, this only allows a character to be decent at best with each firearm type; the only way to specialize and shine in the use of a particular firearm is if characters pick the correct perks while leveling in order to affect said category of weapon. For example, snipers may want to choose the Sniper or Marksman perks while an energy weapons user may elect to pick the Plasma Spaz or Laser Commander perks instead.

One-handed guns

 * 9mm pistol: A common civilian model of pistol based upon an old but dependable military design. Chambered in 9mm, a common round found across the wasteland.
 * 10mm pistol: Standard-issue for the United States Army, the N99 10mm pistol is a powerful but dependable firearm that had seen service for 26 years before the Great War. Although incredibly common during the early decades after the war, good examples have become more rare and has largely been supplanted by more plentiful 9mm pistols that are favoured by the 23rd century weapon smiths of the northwest.
 * Police pistol: A revolver design favoured by many police departments in the pre-war United States. Although usually used with .38 Special rounds, the pistol can fire .357 Magnum rounds just as easily if the situation calls for more firepower.
 * .44 Magnum revolver: An upscale revolver firing the more powerful .44 magnum round, which was the most powerful pistol calibre of its time.
 * Dirty Harry: You feeling lucky, punk?
 * Silenced .22 pistol: A silenced pistol chambered in the lightly-powered but inexpensive .22LR calibre. Favoured by assassins thanks to its muffled sound and ease of concealment.
 * Wolverine: Made famous as the standard sidearm of a famous fictional pre-War spy, the Wolverine is an uncommon but useful pistol thanks to its concealability and ability to be suppressed. Fires .32 auto, a weaker round that is effective only in very close range, but can also be loaded with more powerful loads such as the .32 magnum.

Two-handed guns

 * Suppressed 9mm SMG: Nobody really knows how this suppressed submachine gun came into circulation in the Northwest Wasteland, but local gunsmiths noted its similarities to a very old pre-war design from old war materiel. It is made with rather simple parts and has been used by assassins and mercenaries in order to lay down rapid fire with decreased noise.
 * European battle rifle: As the workhorse of the European Commonwealth's army, the FAL saw extensive use in both the 20th and 21st centuries. When the Commonwealth disintegrated, the post-war states continued to use them in varying degrees all the way until the Great War. Chambered for the 7.62mm round, the battle rifles have full-auto capability, but due to their wicked recoil they were seldom used outside of semi-automatic fire.
 * Number 9: This experimental rifle was one of the prototypes for the L75 that was adopted by the United Kingdom during the height of the European Wars. Chambered in 7.62mm,
 * Assault rifle: One of the most common pre-war civilian rifles, the assault rifles that are ever-so-common in the northwest are mostly just civilian models converted to a fully-automatic firing mode. Chambered for the more common 5.56mm round, the assault rifle is favoured by many from all walks of life in the wasteland.
 * Battle rifle: A precursor design to the common assault rifle, the American battle rifle common in the northwest are civilian models that were designed to only fire in semi-automatic. Of course, the weapon could easily be converted to fire full-auto but its recoil makes that a less than stellar decision.
 * Checkpoint rifle: A special model of the battle rifle used by some US security personnel at the various checkpoints across the occupied territory up north. Chambered for 12.7mm, it packs a huge punch at the cost of magazine size and fire rate.
 * Rudy SMG: A pre-war design from Europe, the Rudy is a submachinegun derived from the schematics of an irate metalworker who designed it in protest of his government's firearm laws and published the designs in a book. Centuries later, a copy of the book survived in a farmhand's family library and he used them to arm his local community against the raiders that took over their town. These days, they are quite common in the northwest in the hands of both raider and freedom fighter alike.

One-handed energy weapons

 * Plasma Defender: The Glock 86 plasma pistol was a pre-War design that outfitted the European Commonwealth's army during the Resource Wars. After the war and the collapse of that union, the newly-independent European states would field this weapon in varying degrees until they faced atomic fire like much of the rest of the world. Charged with common small energy cells.