DUST 3.0

DUST is set 15 years after the Second Battle of Hoover Dam, and the Mojave wasteland has gone to shit. Most of the major factions of the Mojave have fallen, and the ones that do survive are a shadow of their former selves. Men and women, ones who once upon a time upheld the values of honour and justice, are now gunning down the people they once swore to protect.

You play as the Survivor. You have no story, you must forge your own. The beginning of your tale in the Mojave begins as you have been kidnapped and taken to a small hideout in the South of the Mojave Wasteland. After fighting off your kidnappers, you are ready to begin your quest to escape the horrors of a MUCH more unforgiving Mojave Wasteland.

Gameplay Effects and Changes

 * In addition to giving a strength enhancement, power armour supports its own weight. So if a suit of power armour weighs 40lbs, it increases the wearer’s carry weight by 40lbs (variants of Salvaged Power Armor are exempt from this change, as their joint-servos were removed, rendering the suit without power).
 * Unique weapons can be modded.
 * Karma has been replaced with Sanity. Drinking, using Thorazine and finding useful items will increase your Sanity, while mass murdering, stealing and using chems (as well as cannibalizing if you take the Cannibal perk) will slowly have you slipping into madness.
 * Snowglobes found around the Mojave will give you a permanent SPECIAL point increase, while the ones found in the Sierra Madre, Zion Valley, Big MT and the Divide will give a permanent 15 point increase to a particular skill.
 * Goodsprings Snowglobe - +1 Strength
 * Nellis AFB - +1 Perception
 * Hoover Dam - +1 Endurance
 * Test Site - +1 Charisma
 * Old Mormon Fort - +1 Intelligence
 * Mt. Charleston - +1 Agility
 * The Strip - +1 Luck
 * Sierra Madre - +15 Barter
 * Zion Valley - +15 Survival
 * Big MT - +15 Science
 * The Divide - +15 Guns
 * Ghouls will only fall unconscious unless the player kills the ghoul with a headshot. It is possible to knock them unconscious then shoot/stab/punch them in the head to kill them.
 * Glowing One ghouls will significantly irradiate you if they hit you.
 * Kids can be killed, and will be among the various tribal and cannibal populations you come across.
 * Items from the Courier's Stash DLC is spread throughout the wasteland, much like the JSawyer Mod.

NEW WEAPONS!!!

 * A series of Makeshift weapons that are common among Cannibals and Survivors. Can be crafted at workbenches or looted from their corpses. Makeshift weapons can also be broken down for their various parts.


 * The Rebel Rifle, a custom AK-type rifle converted to fire 5.56mm ammunition custom ordered by ‘Mike’, a New Vegas Rebel who received the guns via his contact in the Midwest. 80 rifles were shipped to the Mojave back in late-2285 but only 17 rifles remain in working order, scattered throughout the Mojave..
 * The Grand .50, a rare, custom Battle Rifle. It has been rechambered to the powerful .50 MG round and sports a barrel similar to the one found on the Anti-Material Rifle.
 * The “Courier’s Cache” weapons.
 * Courier’s Grand .50 - A custom G’rand .50 that has an Old World Flag wrapped around the stock with an Ace of Spades tucked away on the right side of the stock. Carried by the Courier in the Tomb.
 * Sin City Sequoia - A custom, un-scoped six-shot Hunting Revolver with an embellished frame, match barrel and custom brown grip, indented with a black spade with a “21” on it. Located
 * Blackjack Grenade Rifle - A unique Grenade Rifle with a long barrel and a black spade with a “21” on it indented onto the maple stock.
 * Most of the weapons in the game have a rusty or weathered variant. For example, the player starts with a Rusty Hunting Rifle and a Weathered 10mm Pistol. Changes include more degradation of rusty or weathered weapons, and more frequent jamming.

Weapon Changes:

 * Varmint Rifle rechambered to 22LR.


 * Armor changes:
 * Sierra Madre Armour - Renamed to “Armored Radiation Suit” and now gives +10 to Rad Resistance. The “Security” on the back of the vest has been removed.
 * Sierra Madre Armour, Reinforced - has been renamed to ”Armoured Radiation Suit, Reinforced”, and gives the same amount of rad resistance but a higher DT than the regular variant.

Companions; Where are they now?

 * Veronica: Stayed with the Brotherhood and helped with their evacuation from Hidden Valley to escape the NCR’s onslaught. Using her technology know-how to help in any way she could, she helped in holding the line at Fort Searchlight. After the storm hit, she was one of the scouts sent out to Hidden Valley.
 * Boone: Re-enlisted with his old unit after the Second Battle of Hoover Dam. When the storm came, he was ordered back to California, but Boone defied his orders. Driven mad by the death and destruction that was brought on by the cloud, Boone now sports a lengthy beard and spends his days as the sole resident of the radioactive hellhole that is Novac.